[UWP] How to use hardware accelerated H decoding in UWP app

 

dxva windows phone

Apr 21,  · DXVA Checker on bit and bit PCs. This download is licensed as freeware for the Windows (bit and bit) operating system on a laptop or desktop PC from video codec packs without restrictions. DXVA Checker is available to all software users as a free download for Windows 10 PCs but also without a hitch on Windows 7 and Windows 8. If the graphics driver conforms to the Windows Display Driver Model (WDDM), DXVA 1 API calls are converted to DXVA 2 DDI calls. If the graphics drivers uses the older Windows XP Display Driver Model (XPDM), DXVA 2 API calls are converted to DXVA 1 DDI calls. The following table shows the operating system requirements and the supported video. Mar 08,  · I followed the instruction of DXVA on MSDN to try on windows phone 8, but I cannot build my code since there is no joejonaschile.tk in the WP8 SDK foloder. Without the lib I can do nothing of DXVA.


DXVA-HD - Windows applications | Microsoft Docs


I'm working on a UWP application which receives custom H stream from the Internet and then decode and render the pictures. So, i have a question about how to take advantage of hardware acceleration in H decoding.

I'm not expert dxva windows phone DirectX and i don't find a sample or related resource. Welcome to the Developing Universal Windows apps forum!

As far as I known the H. For more information, please try to refer to the following information which is quoted from: Optimize animations, media, and images. We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time.

Thanks for helping make community forums a great place. Click HERE to participate the survey. I have to pick the H encoded frames out dxva windows phone the packet and feed them to local decoder and then render them.

I read some doc about DXVA2. Implement a custom MediaStreamSource to feed the Media data to the control, then, it will handle H decoding and rendering. By default, it will take advantage of the hardware's capability to accelerate dxva windows phone decoding. It will fallback to software decoding if the device does not support Hardware Accelerated decoding. You must provide each frame an accurate PTS, otherwise, the playback loop will hang there.

That's that i guess you encountered with your project. So, after i finished MediaStreamSource based solution for months, i turned to wrote my own DirectX It works perfectly with PC, phone, Xbox, even Hololens. I try create sample every byets but I don't know how to calculate the pts here from raw h stream.

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Ask a question. Quick access. Search related threads. Remove From My Forums. Asked by:, dxva windows phone. Windows and Windows phone apps. Windows Phone Development. Developing Universal Windows apps. Sign in to vote, dxva windows phone. Hi Experts, I'm working on a UWP application which receives custom H stream from the Internet and then decode and render the pictures. Wednesday, December 16, AM. Hi wd, Welcome to the Developing Universal Windows apps forum!

For local file playback, dxva windows phone, MP4 is the preferred file container for video content. Best Regards, Amy Peng We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thursday, December 17, AM. Thanks for your reply, Amy! Tuesday, December 22, AM. Wednesday, December 23, AM.

Hi, did you have any luck? Sunday, April 10, AM. I have a media server to push raw h stream over websocket. I try use the FFmpegInterop as a stream decoder. Thursday, November 16, AM. Complete. Friday, November 17, AM. Rankin dxva windows phone. Hi Dong, Would you be willing to share your DX Kind regards, Adam. Friday, December 15, PM.

 

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dxva windows phone

 

May 24,  · This document is the specification for support of Scalable Video Coding (SVC) according to the H/MPEG-4 video coding standard within the Microsoft Windows DirectX Video Acceleration (DXVA) API/DDI context. Dec 18,  · Hi Experts, I'm working on a UWP application which receives custom H stream from the Internet and then decode and render the pictures. So, i have a question about how to take advantage of hardware acceleration in H decoding. I read many docs from the forum and msdn, the possible solution · Hi wd, Welcome to the Developing Universal. Feb 17,  · This document contains the specification for support of the High Efficiency Video Coding (HEVC) codec within the Microsoft Windows DirectX Video Acceleration (DXVA) API/DDI context.